The Future of PC gaming

Over the last year or so the amount of PC titles being released have slowly dwindled due to the success of consoles and the amount of piracy currently in the PC market. The PC market suffers badly from piracy with it commonly noted that most games are available to download on or a few days after release, thus losing the developers vast amounts of money.

However the quality of some recent games in the PC market shows the true problem further with developers only seeming to port games across rather than program them specifically for the hardware. I am part of a gaming community where most members are 25+ and we generally discuss the poor quality of releases in the market. Take the recent Operation Flashpoint games, these seem to be developed for the consoles and as an after thought ported over to the PC, long gone have the days come when the next big release was a PC exclusive.

The benefits of creating games for the PC are that the hardware far out ways the capabilities of current consoles, allowing developers to put alot more detail into each game. But because of the piracy aspects alot seem to shy away from PC, and to be honest who can blame them.

So what is the way forward, well to me in one area MMORPG’s (Massively Multiplayer Online Role Playing Game) they are realising that developing and giving the game away for free with micro transactions (ie buying extras – mounts / experience enhancements etc) bringing them in revenue on a constant stream. I would personally, if the game was good enough, pay a small fee for the game and add to it with these transactions, but this cant be done in other genres. Unless developers can come up with a way of combating piracy I can only see the market for PC games getting smaller.

Your thoughts on this area would be appreciated – do you agree with the comments or have ones of your own?

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